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"But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it. "We thought this would result in better mods for everyone, both free and paid. Valve said that its main goals with the system had been to give mod makers the opportunity to work on their creations full time and to encourage developers to provide better support to mod communities. It's obvious now that this case is different. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. "We've done this because it's clear we didn't understand exactly what we were doing. We talked to the team at Bethesda and they agree. "For anyone who spent money on a mod, we'll be refunding you the complete amount. In response, Valve has elected to remove the payment feature from Skyrim's Steam Workshop, making the an announcement via the Steam Community portal. At one point, the most popular Skyrim mod was a crude sign that said "FREE THE MODS" on one side, and "No Paid Mods" on the other. This was a controversial move due to concerns about it upsetting the tradition of mods being free, and the fact that creators only took a 25 per cent cut, with the rest being split between Valve and Bethesda. Last week, Valve updated Skyrim's Steam Workshop to include a marketplace, which allowed modders to choose whether or not to offer a mod for free or for a charge, and to set that price.
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Valve has cancelled a system allowing The Elder Scrolls V: Skyrim modders to charge for their creations, less than a week after it was introduced. Less than a week after they were introduced, paid mods for Skyrim have been removed from Steam due to concerns from fans and modders.
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